The Midnight Walk All Collectible Locations
This guide will show you where to find every collectible in The Midnight Walk.
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This guide includes all collectibles in The Midnight Walk. These are Clay Figurines, Shellphones, Story Pages and Gramophone Discs.
Chapter 1 (11 Collectibles).
Shellphone #1. Take the wooden path to you left just before the first door you open by lighting 3 candles.
Clay Figurine #1 (The Ragdoll). Open the round hatch on the blocks in plain sight as you go through the cave you opened by lighting the 3 candles.
Clay Figurine #2 (The Daughter). After going through the cave where you have to focus on the eye and then close your eyes, you will see a matchbox. Go down the hill to the left of the matchbox to find the collectible in a round hatch next to a candle.
Clay Figurine #3 (The Soothsayers). After the previous collectible you will drop down into an area with trees, and the music will change. As soon as you drop down, look to your right to find a tree with a hatch on it.
Story Page #1 (Who Took The Sun Away?). In a hatch on a tree to the left of the same area as the previous collectible (just to your left after dropping down into the area with trees).
Gramophone Disc #1 (The Soulfisher’s Secret). After lighting Potboy you chase him up a hill where you have to feed him coal. The collectible can be found in a hatch on your left halfway up the hill, just before the coal.
Shellphone #2. In plain sight on the right of the path just after sending Potboy through a pipe to knock down a bridge that allows you to cross the gap.
Gramophone Disc #2 (Mitt Happyplace Nar Varlden Star I Brand). In a hatch next to the right switch in the area where you and Potboy have to stand on the switches together.
Clay Figurine #4 (Body). To the right of the door that you have to open by lighting 4 candles (also the area with the first wardrobe you can hide in).
Shellphone #3. In plain sight on the left of the path after opening the door in the cave that requires you to light 3 candles.
Gramophone Disc #3 (Koket). In a hatch on the left of the path next to the wardrobe in the area where you bait the monster with the candle flame).
Chapter 2 (19 Collectibles).
Story Page #2 (Who Took The Sun Away?). In a hatch to the left of the first blue eye door you open (just after visiting Pot Boy’s house).
Shellphone #4. In plain sight on the main path just after you turn left.
Shellphone #5. You will soon come across a monster, where the game gives you a tutorial about hiding. Just past the wardrobe in this area, look for a small hole on the right that you can crawl through to find the collectable on the other side.
Gramophone Disc #4 (Grans). Continue through the level until you have to run from lots of creatures hatching from eggs around you. At the end of this section you will crawl through a hole. On the other side of the hole, look left to find the collectible in a hatch at the end of the road.
Story Page #3 (Who Took The Sun Away?). Found in a hatch on the left of the path just after the NPC that talks to you at the bonfire.
Shellphone #6. After reuniting with Housy walk down the path until the screen goes dark and you see the 2 white eyes. Here you will see the Shellphone on the left of the path near a matchbox.
Clay Figurine #5 (The Headmaster). Just after the title card, you will come across some NPCs calling you “Limb Tree” as a bit of an insult. The collectible can be found on the left side of the path in front of these NPCS.
Gramophone Disc #5 (Nobodyville). After solving the Candle puzzle the gate will open. The collectible can be found in a hatch on the right of the path on the other side of the gate.
Shellphone #7. After the scene with the Headmaster and getting the firearm, take the path to the left to enter a building where the collectible is found.
Shellphone #8. After using the flying contraption, you will land in a swamp. The shellphone can be found in plain sight to the right of the main path.
Clay Figurine #6 (The Old Man). After lighting the candles in the cave with the monster and reuniting with Potboy you will be back out in the swamp and can take multiple paths. First take the path to the left of the 3 blue candles (lighting these candles will show you the path to get the 3 fragments for the main objective). You soon see the collectible in a hatch in the next area.
Shellphone #9. Crawl through the hole to the right of the previous collectible to get to the area where you have to find the 3 masks and place them on the 3 creatures. The Shellphone can be found in this area on the left side.
Gramophone Disc #6 (The Spark). Return to the 3 blue candles and take the path on the right. Just after you pass the giant guitar on your left, take the left path to find the collectible in a hatch on a small island.
Shellphone #10. Continue down the right path until you find a pipe and a cauldron. The collectible can be found next to the pipe.
Story Page #4 (Who Took The Sun Away?). Use the cauldron next to the previous collectible to rise the platform to cross the gap. You will then find the collectible in a hatch on the left of the flying contraption.
Shellphone #11. After taking care of the cauldron with the 3 fragments you will return to the Headmaster. She will give you the key to continue. After using the key you will find the collectible in plain sight on the right of the path.
Clay Figurine #7 (The Molgrim). Found in the hatch in plain sight in the open area with the NPC just after the previous collectible.
Story Page #5 (Who Took The Sun Away?). After activating the eye and reuniting with Housy you will go down a path with bodies walking towards you. Just after the bodies you will find the collectible in a hatch on the right side of the path.
Shellphone #12. Right next to the previous collectible.
Chapter 3 (21 Collectibles).
Gramophone Disc #7 (All Darkness Vanishes). Take the path on the right just past the umbrella NPC at the start to find the collectible behind a hatch.
Shellphone #13. After leaving Housy, turn around to find the shellphone.
Story Page #6 (Who Took The Sun Away?). In a hatch to the right of the giant cat.
Gramophone Disc #8 (I Trappan). Once you enter the cave, you will soon come to an area with tracks, a hole in the middle and orange “plants”. In this area, you can find a hatch on a block on the opposite side of the hole. The collectible will be inside the hatch.
Shellphone #14. Make your way through the cave until you get to the part where you are walking on tracks in the dark as you light candles. At one of the candles, the tracks will split. Take the tracks to the right of the candle to find the collectible next to another candle.
Clay Figurine #8 (The Moonbird). Keep following the dark tracks until they split again. Take the tracks on the right to find the collectible in a hatch.
Gramophone Disc #9 (Alla Sover). Keep following the tracks until you drop down a small ledge where you can keep following the tracks. The hatch with the collectible will be on your right as soon as you drop down.
Story Page #7 (Who Took The Sun Away?). After the cave with tracks, you will be outside in an area where you have to stay close to the candles of Potboy to not freeze. The collectible can be found in a hatch next just before the 3rd candle.
Shellphone #15. Once you get to the village after the stormy snow area, you can find the collectible next to the well where the eye appears.
Gramophone Disc #10 (Trostetankar I Juletid). After lighting the first gas boiler, a door will open behind it. Go through the door and take the path on the left to find this collectible behind a hatch.
Shellphone #16. After lighting the second gas boiler, go through the door that opens to find the Shellphone to the left of the wardrobe in the open area.
Clay Figurine #9 (The Soulfisher). Take the path to the left of the previous collectible and go under the small bridge. Just after the bridge, you will find some stairs on your right leading to this collectible.
Clay Figurine #10 (A Nameless Creature). Return to the open area, and this time take the middle path over the bridge with the frozen lake below it. On the other side, go left to find 2 sets of stairs. The collectible can be found at the top of the stairs on the right.
Gramophone Disc #11 (The Lullaby). On the same side of the bridge as the previous collectible you will see a sealed-off well. This collectible can be found by going up the stairs to the left of the well.
Story Page #8 (Who Took The Sun Away?). After retrieving the thief’s leg (story related), you will open a second path. This one will take you to a small town with NPCs. The collectible can be found in a hatch to the left of the first NPC you come across.
Clay Figurine #11 (The Crawler). As you follow the story path in the village area with the house on the hill, you will eventually sneak past some crawlers and get the key to the house. After getting the key, follow the main path to find the collectible in the hatch in plain sight.
Shellphone #17. Found in the house on the hill where you get the Left Arm.
Clay Figurine #12 (Auntie Murkle). After placing the left arm in the grave and opening the final story path, go through the door and look right to find the collectible in a hatch.
Shellphone #18. Just after the previous collectible you will see some NPCs. Go left and up the hill to find the collectible.
Story Page #9 (Who Took The Sun Away?). In a hatch to the right of the NPC with the skull.
Story Page #10 (Who Took The Sun Away?). After finishing the bones quest and going through the wardrobe in front of the giant cat you will be back on the main path with Housy. Go down the path until you see a hatch on your left just before a bridge with a creature crossing over it.
Chapter 4 (10 Collectibles).
Story Page #11 (Who Took The Sun Away?). Found in a hatch on the left of the main path at the start of the chapter.
Shellphone #19. On the right of the main path, just a few steps past the previous collectable.
Shellphone #20. Continue on the main path until you use a flying contraption. You will see the collectible on the right side of the path just after landing.
Story Page #12 (Who Took The Sun Away?). Once you get to the town square with the Moonbird, a few NPCs and the giant in the background, you can find the collectible in a hatch to the left of the area.
Gramophone Disc #11 (Och Pa Sa Vis Skrider Dagarna Vidare). Continue on the main path until you get to a part where you have to light furnaces to evade the NPC with a gun hunting for the Moonbird. At the end of this section, you will shoot 3 candles with your ranged weapon. This will open a door to an underground tunnel. The collectible will be in a hatch inside this tunnel.
Gramophone Disc #12 (The Craftman’s Heart). After the theatre you will have to drop into the sewers. In The sewers, continue straight past the second blue candle to find the collectible at the end of the path.
Story Page #13 (Who Took The Sun Away?). In a hatch in the area with the second projector.
Clay Figurine #13 (The Ghost Of Coalhaven). After watching the 3rd projector, you will end up in another dark tunnel where you have to light blue candles while avoiding grinners. Once you get to the second wardrobe, take the path on your right to find the collectible.
Shellphone #21. Continue through the dark, slimy tunnel until you get to a room with 3 switches. The shellphone can be found on the opposite side of this room.
Clay Figurine #14 (The Groundskeeper). After leaving the dark, slimy tunnels by using a flying contraption you will be in an area with another projector. You will find the collectible to the left of this area in the shadows near a red door.
Chapter 5 (11 Collectibles).
Shellphone #22. Found on the right side of the main path as soon as you start, below a swinging light.
Story Page #14 (Who Took The Sun Away?). On the left side of the main path, just after the chapter title appears.
Gramophone Disc #13 (The Midnight Walk). After talking with the Soothsayer again, you will turn right and find some candles that you can light. The collectible can be found in a hatch on your left near these candles.
Gramophone Disc #14 (Natten Ar Nog Det Finaste Har). After going through the gate that requires a lot candles to be lit, continue straight to find a hatch on a trunk to the right side of the main path.
Gramophone Disc #15 (Att Skada Himlen Om Nattem). After the events with Potboy and Housy, you will find Potboy at the edge of a cliff. The collectible can be found in a hatch to the left of Potboy before you head down the hill.
Shellphone #23. After the events with Potboy and Housy, you must go down the hill to retrieve something. The shellphone can be found in plain sight at the bottom of the hill.
Clay Figurine #15 (The Thief). In a hatch on the tree trunk near the cliff in the same area as the previous collectible.
Clay Figurine #16 (A Craftsman). Continue on the main path until you meet the NPC at his camp again. To the left of the camp you can find a pier with the collectible at the end.
Gramophone Disc #16 (Candle Valley). In a hatch to the right of the NPC in a tent (this should be your last Gramophone Disc getting you the “There Is Always Music” trophy)
Story Page #15 (Who Took The Sun Away?). Continue on the main path until you are on a sandy path with boats and 3 lights in the background. Stay on the main path, and you will soon see a hatch on some boxes to your left. This will be your last Story Page, getting you the “Who Took The Sun Away?” trophy.
Clay Figurine #17 (Housy The House). Soon after the previous collectible you will get to a bonfire where Potboy is talking to another NPC. The collectible can be found in the hatch to the left of the bonfire.
Chapter 6 (4 Collectibles)
Clay Figurine #17 (The Grinner). At the start of the chapter, next to the NPC.
Shellphone #24. Stay on the main path to find it after a few enemies.
Shellphone #25. In plain sight, once you enter the cave after avoiding the winds. This will be your final Shellphone, getting you the “Who’s There?” trophy.
Clay Figurine #18 (Potboy). After the long climb, avoiding the wind, you will reach the top of the mountain. After the screen fades to white look to your left to find the final collectible in the game. This will get you the “Mad God” trophy.
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