Welcome to our complete 100% walkthrough for Remothered: Red Nun’s Legacy. This guide will show you the location of all collectibles, puzzles, and key items in the game.
There are 113 collectibles to find across Villa Ashmann and the convent of Cristo Morente, organized into the same 6 categories the game uses in its Collectibles menu. They come in four types:
- Documents: letters, notes, newspaper clippings, and files
- Items and Pictures: photos, portraits, and personal objects
- Maps
- Retrocognitions: memories you can only uncover by using Susan’s Retrocognition power on specific objects
Each collectible is listed in the order you’ll come across it, along with its exact location.
Important: Remothered: Red Nun’s Legacy has no chapter select, so you’ll need to get everything in a single playthrough.
Collecting every item isn’t required for any achievement, but three achievements are directly tied to collectibles:
Blast from the Past: Discover 30 different retrocognitions.
Through the Looking-Glass: Discover 20 different secrets in mirrors.
Top of the World: Discover the connection between Rosemary and Madame Svenska. This one unlocks by reading specific documents, so make sure you pick up Top of the World and A Letter for Celeste.
Whenever one of these collectibles comes up in the guide, make sure not to skip it.
Exterior #1: Safety Notice
As soon as you start the game, it will be on your left, on a tree.
Key Item: Hidden Key
Interact with the vases on top of the table. You'll see the Hidden Key under one of the vases, so grab it and use it on the door next to it.
Exterior #2 - #3: DV Camera + Agata's Bracelet
Obtained automatically during the story. They count as two collectibles in the Exterior menu.
Noble Wing #1: Agata Trovato: Missing
From the previous collectible, you'll go up some stairs and reach a new room. You'll find this on top of the table.
Key Item: Rusty Key
After interacting with the Metronome for the first time, you'll reach a new area. The key will be next to the bed.
Map #1: Noble Wing Map - Ground Floor
Can be found in the Reception Hall.
Noble Wing #2: The Missing Children
Can be found in the Art Gallery, inside a drawer.
Noble Wing #3: Portrait Of Marta Ashmann
Can be found in the Art Gallery, on the wall.
Noble Wing #4: Portrait Of Boris Ashmann
Can be found in the Art Gallery, on the wall.
Noble Wing #5: Portrait Of Gloria Ashmann
Can be found in the Art Gallery, on the wall.
Noble Wing #6: Ashmann Family Portrait
Can be found in the Art Gallery, on the wall.
Noble Wing #7: Portrait Of Stefano Ashmann
Can be found in the Art Gallery, on the wall.
Key Item: Compass Rose Key
Can be found in the Art Gallery, on top of a cabinet next to the fireplace.
Use it in the Sala delle Meraviglie.
Noble Wing #8: Boris Ashmann: A Life Of Success
Can be found in the Sala delle Meraviglie, below some antlers on the wall.
Key Item: Library Key
Can be found in the Sala delle Meraviglie, on the vanity. Interact with the blue book to reveal the key.
Use it on the Library door.
Noble Wing #9: Safe Combination Note
Can be found in the Library.
Key Item: Groom Figurine
Go up the stairs and grab the Groom Figurine.
Key Item: Doves Medal
Go back to the Art Gallery and place the Groom Figurine in the Music Box to get the Doves Medal.
Use it on the Metronome in the Reception Hall.
Convent #1: Gloria's Diary
After interacting with the Metronome and placing the Doves Medal in the Reception Hall, it will be next to the bed.
Convent #2: A New Home + Retrocognition #1
Same area as the previous collectible, on top of the table. Use your new power to get this.
Convent #3: Behind The Mask + Retrocognition #2
Same area as the previous collectible. Follow the single path until you reach a fork, then take the left path. Interact with the table, and you'll see another Retrocognition point.
Convent #4: Nuns' Picture
Same area as the previous collectible. Go back and now interact with the painting on the wall.
Convent #5: Ginger Tea + Retrocognition #3
Interact with the previous painting to reveal this, then use your power here.
Key Item: Mysterious Fluid
Same area as the previous collectible. Grab it and use it on the door with the lilies.
Convent #6: Sister Viola’s Letter
After going through the door with the lilies, it will be directly in front of you.
Convent #7: A Sinful Passage + Retrocognition #4
Directly from the previous collectible, go down and interact with the book right in front of you. Use your power to get this collectible.
Puzzle: Pillar Riddle
Press the buttons so the pillar stops on the correct figures: Woman > Snake > Death > Heart.
Noble Wing #10: Damp Page
After getting your power, go back to the starting area of the game where you interacted with the bathtub. This room is next to the Sala delle Meraviglie. Interact with the bathtub again to get this.
Noble Wing #11: To Be Someone Else + Retrocognition #5
In the back of the Sala delle Meraviglie, on top of a shelf. Use your power on the mask.
Noble Wing #12: Boris' Properties + Retrocognition #6
Same area as before, still inside the Sala delle Meraviglie. Interact with the vanity where you previously interacted with the blue book to get a key. Now you can use your power on the item next to it.
Noble Wing #13: The Family Fortune + Retrocognition #7
Same area as before, below some antlers on the wall.
Noble Wing #14: Hello, Arianna + Retrocognition #8
From the Reception Hall, go up to the second floor of the area. You'll see a table with a broken glass. Interact with it, and you can use your power to get this.
Noble Wing #15: Birthday Invitation
Next to the previous collectible, interact with the letter.
Noble Wing #16: ''Faust'' Pamphlet
From the previous collectible, follow the second floor corridor to the end. You'll see this letter on a dresser with some benches and sofas around it.
Map #2: Noble Wing Map - First Floor
Same spot as the previous collectible, next to the stairs.
Noble Wing #17: Forbidden Pictures + Retrocognition #9
From the Reception Hall, head right to the Library. Go in and interact with the projector, then use your power to get this collectible.
Noble Wing #18: The Mosaic Tile + Retrocognition #10
Next to the projector, you can see a painting on the wall. Interact with it and use your power on the butterfly to reveal this secret.
Key Item: Doorknob
After interacting with the butterfly in the previous collectible, you can now go back to the bathroom (on the left side of the Reception Hall). Go in and interact with the tiles on the wall to get the Doorknob.
Go back to the Library and use the Doorknob on the door to open it.
Noble Wing #19: Theatre Headline
After using the Doorknob on the door, go in and interact with the first painting on the wall.
Noble Wing #20: Orphanage Headline
Same area as before. Interact with the second painting.
Noble Wing #21: Park Headline
Same area as before. Interact with the third painting.
Noble Wing #22: Villa Headline
Same area as before. Interact with the fourth painting.
Noble Wing #23: Veterinary Headline
Same area as before. Interact with the fifth painting.
Noble Wing #24: Susan's Private Life Report
Same area as before. On the table, interact with the letter.
Noble Wing #25: Susan And Agata's Photo
Next to the previous collectible.
Noble Wing #26: Young Susan's Photo
Next to the previous collectible.
Key Item: Slides Wheel
Next to the previous collectible, grab the Slides Wheel.
Use the Slides Wheel on the projector outside the room.
Safe Puzzle
Go back to the Sala delle Meraviglie and interact with the pyramid painting to reveal the safe. The safe code is 733152.
Noble Wing #27: Boris' Confession
After opening the safe, it will be on the bottom shelf.
Key Item: Ashmann Family Ring
Inside the safe.
Use it on the Reception Hall door.
For story purposes, you'll interact with your car and then have to escape from a new Novice. After that, interact with the Metronome in the Sala delle Meraviglie to be taken to a new area, where you'll gain another power.
Convent #8: Sister Lindsay + Retrocognition #11
In the new area, interact with the mirror and use your power on the lily on the bed. Then interact with the bed and use your power on the lily.
To continue, interact with the mirror and then use your power on the door.
Convent #9: Birth Certificate
After going through the door, take the left path at the fork and interact with the letter on top of the table.
Convent #10: Mother Superior's Letter
Same area as the previous collectible. Turn around, go to the end of the corridor, and interact with the mirror. Use your power on the key on the right side and on the letter on the bench on the left side, then interact with the letter.
Key Item: Old Key
Same area as the previous collectible. You revealed this item on the right side, so now grab it.
You can use it on the door at the end of the corridor.
Convent #11: Mother's Truth + Retrocognition #12
After entering the previous room, use your power on the book on top of the table to get this collectible.
Convent #12: Sister Matilde's Letter
Same area as the previous collectible, on top of the kneeler.
Key Item: Jesus Figurine
After the previous collectible, you'll start hearing a baby crying. Go to the crib next to the large door at the fork and grab this item from inside the crib.
You can use it on the large door right next to the crib.
Convent #13: A Gift To Mother + Retrocognition #13
Story-related, so it can't be missed. You interact with this item right after opening the previous door.
Puzzle: Pillar Riddle
After the previous area, you'll reach another Pillar Riddle. To solve it, you need to use the mirror to reveal all the symbols on the pillars, then use the buttons to stop them in the position shown in the image below.
Key Item: Necklace
Obtained after solving the Pillar Riddle.
Convent #14: Another Birthday + Retrocognition #14
Right after the previous puzzle, go down and you'll see this next to the door. Interact with it and use your power to get the collectible.
Convent #15: Child's Prayer
Right after the previous collectible, on the bed.
Convent #16: A Song For Mother + Retrocognition #15
Same room as the previous collectible, on top of the table. Use your power on the sketch to get this.
To continue, interact with the statue and place the Necklace on it.
Noble Wing #28: Mirrored Perception Theory
Back in the Sala delle Meraviglie, interact with the mirror next to the Metronome, then use your power on the mirror right in front of you with the child beside it. Next, turn to the right and you'll see a note on top of the table. Use your power on it and then interact with it.
To continue, interact with the mirror in the middle of the room that you revealed using your power, then use your power on the Agata near the stairs.
Noble Wing #29: Behind The Curtain + Retrocognition #16
From the previous area, go up the stairs and you'll be on the first floor. Go to the back of the room to find this on top of a display case.
To continue, interact with the mirror and then use your power on the door on the right.
Noble Wing #30: Agata's Arrival + Retrocognition #17
Same area as before. After revealing the door, it will be on the floor. Interact with it and use your power to get the collectible.
To continue, go around along the single path on the first floor until you find the next mirror. Interact with it and reveal the door on the right side.
Now follow the single path until you're back in the Library. Interact with the mirror and reveal the table on the right, then the door on the left.
Noble Wing #31: Kenosis
Grab this collectible on top of the table you revealed earlier.
To continue, leave the Library and keep going down the corridor into the Art Gallery. You'll find another mirror. Interact with it and reveal the passage in the fireplace, then the letter on the table next to the fireplace.
Noble Wing #32: Unstable Woman's Desires
On top of the table you revealed earlier.
Noble Wing #33: A Recorded Trauma + Retrocognition #18
Continue through the fireplace. On the other side, interact with the recorder on the table and use your power.
Noble Wing #34: Collective Consciousness Study
Same room as before, on top of the table next to some computers.
Noble Wing #35: ''Obsession'' Whiteboard
Same room as before, on the whiteboard on the right.
Noble Wing #36: ''New Acherontia'' Whiteboard
Same room as before, on the middle whiteboard.
Noble Wing #37: ''Collective State'' Whiteboard
Same room as before, on the whiteboard on the left.
Key Item: Crown Key
Interact with the photos on the clothesline to get this key.
To continue, use the key on the door with the red light above it.
Noble Wing #38: Suspect In The Villa Felton Massacre
Right after going through the previous door, this will be in front of you near a large rusty gate.
To continue to the next area, inspect the barrels and a cutscene will start. After the cutscene, you'll be in the new area that we'll need to explore.
Residential Wing #1: The Family Decision + Retrocognition #19
Go straight down the corridor and up the stairs on the left. In the next corridor, enter the room on the left and interact with the painting on the wall, then use your power to get this collectible.
Residential Wing #2: Painting With A Woman Stained In Green
When you leave the room, interact with the painting on the wall on the right side.
Residential Wing #3: Gloria's Cry + Retrocognition #20
At the end of the corridor, go into the bathroom and this will be right in front of you.
Residential Wing #4: The Thorn Book + Retrocognition #21
Same room as the previous collectible. Now go into the hole in the wall, turn around, and come out on the other side. When you come out, interact with the green book and use your power to get this collectible.
Key Item: Gloria's Key
In the back room, you'll find Gloria's Key.
To use it, go up the stairs and interact with the door.
For story purposes, after you use the key on the door, a cutscene will start. After the cutscene, you'll be in a new area. Keep going forward along the single path in this new area, go up the stairs, and you'll come out into the corridor.
Residential Wing #5: Marta's Letter
From the corridor, turn left and then left again, and you'll see this on top of the kneeler.
After grabbing the previous letter and returning to the corridor, a brief cutscene will start. After the cutscene, you'll be in a new room. Interact with the painting and reveal the letter on the right side, and the doll and the folder on the left side.
Residential Wing #6: Theatre Lock Invoice
On the table on the right side, after you've revealed it.
Residential Wing #7: The Family Trial
In the box on the left side, after you've revealed it.
Residential Wing #8: The Puppet Family's Rhyme
Next to the doll you revealed.
Key Item: Balcony Key
Next to the doll you revealed.
You can use the key on the door next to it.
Map #3: Residential Wing Map - First Floor
After going through the previous door, you'll see a short scene with the volcano. Then go back to the starting area next to the Metronome. You'll see a door on the right side that you can now access. Go through it and follow it to the end to reach the balcony. From the balcony, go straight ahead and enter the only open door on the left side (near the end of the area). You'll reach the dining room, which has this map.
Residential Wing #9: Portrait Of A Man Stained In White
After leaving the dining room, you'll see this painting right in front of you. Interact with it to get this collectible.
Residential Wing #10: Portrait Of A Woman Stained In Red
Turn around and you'll see another painting that also counts as a collectible. Interact with it to get it.
Key Item: The Father
In the next room, next to the painting, you'll see a mirror lying in the middle of the room. Interact with it and then use your power on the right and left sides. After using your power, you can grab The Father doll right ahead, and a new weapon on the left side, though the weapon doesn't count as a collectible.
Residential Wing #11: Observation No. 27
From the previous area, go through the big hole in the wall. On the left side, you'll find this letter on a table.
Residential Wing #12: The Violin Performance + Retrocognition #22
Same area as the previous collectible. Turn around and you'll see another lily. Interact with it and use your power on the violin to get this collectible.
Residential Wing #13: A Servant's Letter
To continue, go through the door to the left of where you picked up the Key Item: The Father. Keep going along the single path, go down the stairs, and open the drawer at the bottom of the stairs to find this collectible.
Map #4: Residential Wing Map - Ground Floor
Then go through the door on your left and grab the map.
To continue, while still in the kitchen, interact with the mirror and reveal the other mirror on the left side.
Interact with the mirror you just revealed and reveal the next one.
Interact with the next mirror and now reveal the secret room.
Residential Wing #14: Note About The Worktable
Go through the door you just revealed and open the drawer on the right to find this collectible.
Key Item: Small Key
Now go down the stairs, interact with the Metronome, and grab this key next to it.
Key Item: Metronome Arm
After getting the Small Key, a short cutscene will start and the Bride will be after you. Your goal is to escape from her and get back to the piano room (the one where you interacted with the violin). There, use the Small Key on the padlock to get the Key Item: Metronome Arm.
To continue, go back to the Metronome and use the Metronome Arm, then interact with the Metronome to go to another area.
Convent #17: Wyman's Notes On The Ashmanns
In the new area, interact with the letter on top of the table.
Convent #18: A Prayer For The Mother Of Moths
To continue, crawl under the bed and come out on the other side, then grab the note on top of the table on the left side.
Interact with the mirror, then reveal the letter and the cocoon at the top.
Convent #19: Not Like The Other Nuns + Retrocognition #23
Same area as before. Interact with the letter you revealed and use your power.
To continue, interact with the cocoon with the moths and take them to the cocoon on the door to remove it.
Convent #20: Gloria's Plan
From the previous area, keep going forward, and in the corridor you'll see a mask on the floor. Interact with it and use your power.
Convent #21: Wyman's Moth Research
After interacting with the mask, you'll see a man going into a room. Follow him into the room, and on the right side you'll see this letter on top of the table.
Convent #22: The Good Doctor + Retrocognition #24
Same room as before. Interact with the stethoscope and use your power.
To continue, interact with the cocoon and take the moths to the cocoon on the large door at the end of the corridor. Then interact with the Metronome.
Map #5: Residential Wing Map - Basement
After interacting with the Metronome, you'll be back in the previous area. Now go through the door on the right side of the area and turn left, and you'll see this map right in front of you.
Key Item: Lever
In the same room as before, near the map.
To continue, grab the moths from the rooms to the right of where you were and take them to the cocoon at the end of the corridor to unblock the door.
Residential Wing #15: A Note About The Novices
After going through the door, go through the next one at the back. Follow the corridor and open the drawer on the left side to find this note.
Residential Wing #16: The Puppet Family + Retrocognition #25
From the previous collectible, go up the stairs and you'll see a yellow car. Interact with its engine and then use your power to get the collectible.
Key Item: The Son
Right after interacting with the previous collectible.
Residential Wing #17: Reporter’s Final Note
After the previous collectible, grab the moths and use them on the door. Head out and enter the room on the left, then crawl under the bench and come out on the other side to find this note.
To continue, take the moths from the ceiling to the cocoon on the door.
After destroying the cocoons in the previous area, keep going forward and up the stairs, and you'll be back on the first floor. Go through the door right in front of you to return to the piano room. Next to that room, you can see the mirror on the floor. Go past the mirror and through the door next to it, then turn right to enter the dining room. Use the lever on the dumbwaiter so the doll drops down to the kitchen below.
Key Item: Broken Doll
Now go down to the kitchen and grab the Broken Doll from the dumbwaiter.
To continue, you'll have to repair the doll you just picked up. To do that, we'll need to go back to the room with the workbench. Go up the stairs you just came down and head to the piano room. Go through the door to the right of the piano and then through the door right in front of you. Go down the stairs and follow the single path until you reach the yellow car again. Now go through the door behind the yellow car and go down the stairs, following the single path. Eventually, you'll be back in the room with the workbench, where you can repair the doll.
Key Item: The Mother
Obtained after repairing the Broken Doll.
Puppet Puzzle
After grabbing the last puppet, backtrack all the way to the corridor. From there, enter the room next to the destroyed staircase to return to the area with the puppet puzzle. To solve the puzzle, place the puppets in the following order: Mother > Father > Son > Daughter.
To continue, go down the stairs through the secret door right next to it, then enter the small room in front of you and a cutscene will begin.
Convent #23: Sister Lindsay's Strange Behavior
After the previous cutscene, you’ll find yourself in a new area. Pick up the note on the right side of the room.
Convent #24: Wyman's Plan
After going through the door, enter the room at the end of the corridor. You’ll find this note on the right side.
Convent #25: Lindsay Hypnotized + Retrocognition #26
On the table next to it, you’ll find another lily. Use your Retrocognition power to obtain this collectible.
Convent #26: Sister Maddalena's Farewell
Head back to the corridor and into the room next to it. You’ll find a note on the floor, in front of the door.
Convent #27: The Fire + Retrocognition #27
From the previous collectible, go through the large door in front of you and interact with the lily using your Retrocognition power to obtain this.
Puzzle: Pillar Riddle
To solve the puzzle, wait for the pillars to rotate until a cocoon with moths appears. Gather the moths and lead them to the buttons, then stop every pillar showing the flame.
Noble Wing #39: A Letter For Celeste
After the Pillar Riddle, a cutscene will start and you'll be back in the Noble Wing. Here, interact with the bag and then with the file on the left.
Noble Wing #40: ''Top Of The World''
Same area as before. Interact with the note on the right side.
Key Item: Rosemary's Gun
Same area as before, on top of the table next to the two notes.
Key Item: Boris' Studio Key
Same area as before, after grabbing Rosemary's Gun.
To continue, approach the door and a cutscene will start. After the cutscene, you'll be back in the Library.
Noble Wing #41: The Family's Chapel + Retrocognition #28
Directly in front of you after the previous cutscene. Interact with the lily and use your power to get this collectible.
Noble Wing #42: The Cristo Morente Fire
After the previous collectible, leave through the Library door and go straight down the corridor. On the right side, you'll find a bookcase. Open its drawer to find this.
From the previous collectible, go back inside the Library, grab the moths on the left side, and take them to the cocoon on the right side.
Noble Wing #43: Reporter Call Transcript
After going through the previous door, it will be on your left.
Same room as the previous collectible. Interact with the painting and reveal the cocoon, the door, and the altar.
Noble Wing #44: The Alchemist's Chant
On the table in front of you, after revealing it.
Noble Wing #45: The Ashmann Legacy
On the right side, use your power on the lily.
To continue, interact with the stone in the center.
Noble Wing #46: Boris' Letter
From the previous room, open the door and step outside. Right in front of you, you'll see a cabinet with drawers. Open the drawer to find this collectible.
To continue, go up the stairs in the Library and follow the upper path around the area until you reach the Reception Hall. There, interact with the Alchemy Door, then with the orbs in the following order:
Skull (bottom left)
Water drop (top right)
Rising sun (bottom, second from the left)
Heart (top left)
Catacombs #1: Dr. Eva Meyer's Letter
After the cutscene, you'll be in the catacombs corridor. Follow the single path here and you'll see a door on the right. Go through it, save your game, and then grab the note at the back of the area.
Catacombs #2: A Note About Groups Of Moths
From this point on, the catacombs become a maze, so we'll guide you from the save point. Enter the room on the left and go straight to the end. You'll see a well with a note on top of it.
Catacombs #3: File - Daria A.
From the well, go through the door at the back and follow the single path. At the fork, take the right path, then look to the left and you'll see this collectible right in front of you.
Catacombs #4: Angelo's Diary
Same room as before, on the right side.
Catacombs #5: File - Noemi T.
Same room as before, now on your left side, on a bed.
Catacombs #6: File - Veronica R.
Next to the previous collectible.
Catacombs #7: File - Fiona G.
Turn around and it will be right in front of you.
Catacombs #8: Mother's Remains + Retrocognition #29
From the previous collectible, now leave through the door and go down the stairs on the right. Enter the room and interact with the lily, then use your power to get this collectible.
Catacombs #9: Eva Meyer's Photo + Catacombs #10: Eva Meyer: Psychological Profile
Next to the previous collectible.
Catacombs #11: A Letter For Rosemary
Same room as before, on top of the table next to a glove.
Key Item: Rope
Go back to the well area and grab the moths. Take them to where you picked up the last collectibles and interact with the cocoon, then open the door and grab the Rope.
Next to the well, you'll find another spot with moths. You'll have to grab them and take them to the start of the area where the save point is. There's a mirror with a cocoon on it, so use the moths to remove it. Then interact with the mirror and reveal the lily next to the save point and the door at the back.
Catacombs #12: Reliving The Fire + Retrocognition #30
Same area as the previous mirror. Now interact with the lily you revealed, then use your power to get this collectible.
Catacombs #13: The Job Offer + Retrocognition #31
From the previous collectible, enter the room you revealed. You'll see a lily, so use your power on it to get this collectible.
Catacombs #14: Susan's Diary
Same spot as the previous collectible.
Key Item: Pulley
Same spot as the previous collectible.
Next to the save point, head right and you'll see a gate. Use the two key items you picked up earlier.
Catacombs #15: Putridarium Letter
Right after opening the previous gate and going down a flight of stairs, it will be on the left side, on the floor.
This was the last collectible in Remothered: Red Nun's Legacy. From this point on, we'll just guide you to the end of the game.
From the previous collectible, go down the stairs and interact with the door. After the cutscene, you'll be in a new area.
Leave through the door and go to Agata. After that, you'll turn into a Novice.
Keep going forward and defeat all the enemies to continue.
Some enemies will hide from you. The first one will be through the door on the right, inside the wardrobe.
Enter the back room on the right. It will be under a bench.
Go up the stairs and it will be directly in front of you.
After defeating the enemies, a door will open. Go through it, and after the cutscene, keep going forward and interact with Angelo.
Congratulations! You've finished the story of Remothered: Red Nun's Legacy.

