This guide will show you where to find everything to 100% the Logbook in End of Abyss. This includes all Creatures, All Notes, All Data Shards and All Codes.
The trophies tied to the Logbook are:
Completionist: Obtained by scanning everything. To use your scanner press and then once you have targeted something that can be scanned, hold until the bar fills up.
Zoologist: Scan every creature. None are missable. Bosses are added to the Logbook automatically after you defeat them. NPCs and rare enemies that do not respawn can also be found in specific locations around the map, even if they are not alive. Most creatures will spawn in a lot of different places throughout the game. This guide will show you at least one location where spawns are guaranteed.
Archivist: Scan every note. These are lore items scattered throughout the game.
Cryptographer: Scan all codes. These can only be seen while using the scanner. It's also worth noting that to activate codes, you need to find the Cryptograph key item in the Lower Levels. This will allow you to activate them through the Logbook. THIS WILL DISABLE TROPHIES ON THAT SAVE!
Defragmented: Find all Data Shards. These are used to get the true ending of the game. Take them back to the Mainframe on B3 of the Lower Levels, then defeat the final boss.
This list follows the same order as the in-game list that can be seen in the Logbook menu.
Nothing is missable and everything can be scanned after finishing the main story.
Creatures
42 entriesInfected Worker
Found in Block A.
Infected Patient
Infected Doctor
Infected Reactor Worker
Husk
Area outside the first safe room.
Merged Husks
Found in Block A.
Husk Brute
Found in Block A.
Latcher
Found in Block A.
Spitter
Corroder
Parasitic Flea
Found in Block A.
Flea Vessel
Leechworm
Leechgut
Glowtick
Burster
Armored Mass
Swarmer
Swarmer Hive
Hive Carrier
Chest Hugger
Lurker
You will need to shoot it before you can scan it.
Head Crawler
Unformed Specimen A
Unformed Specimen B
Security Turret
Use an explosive charge to blow a hole through the floor next to the safe room on F2. You will find the disabled turret to the left in the room below.
Security Pod Type-A
Security Pod Type-B
Use an explosive charge to blow a hole through the floor next to the safe room on F2. Drop down through the hole and go through to the room on the left.
Security Pod Type-C
Ride the small lift down from B3.
Captain
NPCOne of the NPCs that appears throughout the game. You can scan him during any of the encounters, however if you didn't you can find him in the upper right corner of the final boss fight arena.
Soldier C-12
NPCOne of the NPCs that appears throughout the game. You can scan him during any of the encounters, however if you didn't you can find him in the room to the right on F1 at the end of the game. To reach this room, ride the lift down from F2.
Soldier O-14
NPCOne of the NPCs you encounter throughout the game. If you didn't scan him during these encounters you can find his corpse in the Outer Sector.
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Getting back there isn't as simple as backtracking along the path you took at the start of the game. The lift won't be operational, so you will have to use an alternative route.
To do this, head to Maintenance > F2 and use an Explosive Charge on the floor just outside the safe room. This will blast a hole that you can jump down. From the room below, head left and continue along this path until you reach the Outer Sector's Shuttle, with the Outer Sector itself just past it.
Now that you are back in the Outer Sector where the game began, head through the now open door in the top right of F1. Inside, head down the ladder, use an Explosive Charge to open a hole in the ground and jump down. You will then be ambushed by a large group of enemies. Defeat them and then scan the corpse.
Soldier E-19
NPCOne of the NPCs you encounter throughout the game. If you didn't scan him during these encounters you can find his corpse in the room just before the final boss fight in the Lower Levels area.
Husk Cluster
Story bossStory-related boss in the Habitation Sector.
Centipede Husk
Story bossStory-related boss in the Reactor area.
Drowned Husk
Story bossStory-related boss in the Waterworks area.
Radiation Host
Story bossStory-related boss in Containment Sector.
Security Sentinel
Story bossStory-related boss in Factory West.
Morgue Dweller
Optional bossMorgue Dweller is an optional boss that can be found at the end of the Infirmary. This is an optional late game area. To get there, you must first get the Infirmary Key from the Lower Levels area (the final area of the game). You can find it by burning the Parasitic Spire in the right side labs on F1 (you will need the Incinerator weapon that is story-related in this same area).
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Once you have the key, use it to access the lift to the right of the Fast Travel Shuttle in the Habitation Sector to get to the Infirmary. This is a fairly short area. The boss can be found at the end. To reach it, first grab the Restricted Access Keycard from the small room on F1. Then use it to get to B1 (through the door at the top of the right side corridor). You will then find the boss on the right side of this floor.
Brood Keeper
Optional bossBrood Keeper is an optional boss that can be found in the Ventilation Tunnels area. First, you must destroy the weak wall to the right of the eastern most entrance to the Tunnels from Factory East. You can do this with the Explosive Charges that are obtained during the main story. On the other side of the wall, continue right until you eventually reach F2 of the ventilation tunnels. Here, head around the upper catwalk and pull down the ladder to reach F3. Then, head all the way right and head up the stairs for an ambush encounter. After defeating the enemies grab the Ventilation Maintenance Key.
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With the Maintenance Key, head back to the bottom left part of F3 and use the grappling hook to pull down the ladder. Climb up, open the door with the key and press the switch inside.
After pressing the switch, head back down to F1 and climb the ladder in the circular area to reach the boss.
Failed Experiment
Story bossStory-related boss in the Lower Levels.
Fractured Being
Final bossStory-related. The final boss of the game.
Notes
51 entriesWorker B-5256: Diary Entry
Requires the Block B Keycard.
New Orders
Worker A-1431: Diary Entry 1
Requires the Block A Keycard.
Worker B-4212: Diary Entry
Requires the Janitor Key.
Worker A-1431: Diary Entry 2
Requires the Block A Keycard.
Worker A-1919: Diary Entry
Requires the Block A Keycard.
X-Ray
Requires the Restricted Access Keycard.
Medical Examiner Note
Requires the Restricted Access Keycard. Blast a hole through the wall from the room on the right.
Medical Journal
Requires the Restricted Access Keycard.
Autopsy Results
Requires the Restricted Access Keycard.
Floor Integrity
Important Worker Notice
Incident Report 252-B
Maintenance Log 45-D
Meeting Notes
Ride the lift up from F2. Requires the Executive Level Access Keycard.
New Security Rifles
Pump System Operations Manual
Waterworks Accident Report
Disgruntled Note
Head up the stairs at the end of the sewers area.
Cholmite Infestation
Incident Report 143-A
Use an explosive charge to blow a hole in the ground, then drop down to find the note.
Temporary Repairs Notice
Glowing Bugs
Radiation Levels Report
Unauthorized Absence Report
Use an explosive charge to blow a hole in the wall.
Worker B-2879: Personal Note
Grappling Hook Blueprint
Where Are These Bugs Coming From?!
No Entry
Reactor Safety Notice
Security System Diagnosis
Requires the Service Access Card.
Reactor System Status
Emergency Service Order
Service Log 71-L-01
Service Log 71-L-02
Where Is Everyone
Found in the tunnels under the Mainframe area.
R&D Report R-31
Mainframe Report
Scientist Note
Requires the Level 3 Access card.
Scientist S-2476: Diary Entry
Server Worker Note
Use the lift in the Mainframe area on B3 to get up to this area. You will have to burn away the growth covering the lift switch.
Prototype PD-09
Reached via the trap door in the larger room to the left.
Safe Access Record
Reached via the trap door in the larger room to the left.
Experimental Module
Requires the Level 2 Access card.
Specimen 01 Report S-01
Specimen 01 Report S-05
Prototype TP-02
Use the lift in the Mainframe area on B3 to get up to this area. You will have to burn away the growth covering the lift switch.
I'm Getting Out of Here
Requires the Level 3 Access card.
Scribbled Note
Pull down the ladder with the grappling hook.
Scratched Note
Destroy the wall with an explosive charge.
Incoherent Note
Approach from the left via the Maintenance area. Blow a hole in the floor with an explosive charge just outside the southern safe room in Maintenance.
Data Shards
8 entriesData Shard [1]
You can reach it by burning down the wall in the hall to the north.
Data Shard [2]
First, get the Security Guard Keycard by using an explosive charge on the wall just left of the fast travel shuttle in the Containment Sector. Then, use it to open the door on the right at the end of the corridor in the Habitation Sector. Head downstairs and into the door on the left to find the Security Chief Keycard. Use it to open the door on the left, back in the main hall outside. Then head through the door to the north to find the Data Shard.
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Data Shard [3]
First, you must destroy the weak wall to the right of the easternmost entrance to the Tunnels from Factory East. You can do this with the Explosive Charges, which are obtained during the main story. On the other side of the wall, continue right until you eventually reach F2 of the Ventilation Tunnels. Here, head around the upper catwalk and pull down the ladder to reach F3. Then head all the way right and go up the stairs for an ambush encounter. After defeating the enemies, grab the Ventilation Maintenance Key.
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Now use the key to open the door in the northern area of F3 to find the shard inside.
Data Shard [4]
First, you will need to get the Executive Level Access Keycard from the Outer Sector. To get there, use an explosive charge to blow a hole through the floor just outside the safe room in the Maintenance area. Then climb down and head all the way left until you see the key behind some boxes.
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Now head to Factory West and use the key to access the lift on F2. Ride it up to find the shard in the second room with the large table.
Data Shard [5]
First, head to the room on the left of Waterworks > B3 and press the switch on the wall. You will need to have progressed far enough in the story to have the grappling hook.
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After that, head to the right side of the circular structure near the top of B3 in the Waterworks and press the switch to drain some of the water.
Next, activate the pump by interacting with the console in the room on the eastern side of B3 to drain the water in that area.
Then head out through the door to the left of the pump console and climb down the ladder. Continue along this path and head north to the dead end. Here, use an explosive charge to destroy the wall and clear the blockage.
With that done, head through the door in the top right corner of B3 and follow this path to the end, where you will find the switch that drains the Reactor Pool. Along the way, you will have to open an Energy Node door and survive an ambush.
Now head to the Reactor Pool on B3 of the Reactor and climb down. At the bottom, take the path on the left and grab the Underbelly Key from the locker.
Finally, use it to open the door down the short set of stairs outside the Reactor, on the right side of F1. The Data Shard will be inside.
Data Shard [6]
First, get the Sewer Workshop Key from the left side of the sewers area on B3. Then use it to open the small room at the bottom of the sewers.
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Data Shard [7]
First, use an explosive charge to blow a hole through the wall on B1. Then, look for a ladder you can pull down in the next room. Climb it and grab the Storage Room Key.
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Use the key to open the door on F3, where you will find the Data Shard.
Data Shard [8]
Head down the stairs in front of the safe room on B3 to enter the Tunnels. At the halfway point, burn down the wall to find the Data Shard behind it.
Cheat Codes
6 entriesArmor
Use an explosive charge on the metal ball on the wall and then scan the opening.
Infinite Ammo
Found on F3 of the Communication Center. On the left side of the tower, climb the ladder and then head into the room on the left. Here, use an explosive charge to blow a hole into the next room where you will find the code inside the locker.
Infinite Health Boosters
Use the grappling hook to open the mortuary drawer.
Infinite Equipment
Big Head
First, get the Executive Level Access Keycard from the end of the long hall in Outer Sector > B2. Then use it to ride the lift up in Factory West > F2. At the top, shoot the metal panel off the wall in front of you in the next room. The code will be behind it.
Big Knife
First, get the Security Guard Keycard by using an explosive charge on the wall just left of the fast travel shuttle in the Containment Sector. Then, use it to open the door on the right at the end of the corridor in the Habitation Sector. Head downstairs and into the door on the left to find the Security Chief Keycard. Use it to open the door in the hall to the right and press the switch inside. Then head through the door on the right to find the code on the wall in the third cell.
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