Mortal Shell 2 All Beacon Locations
This guide will show you where to find every Beacon in Mortal Shell 2.
Beacons are basically the checkpoints of Mortal Shell 2. There are a total of 46, and none are missable. Most of the ones that aren't in the 2 main overworld regions are story-related and hard to miss. To get the "So Fresh, So Clean" trophy, you'll also have to cleanse them all. Some are cleansed just by interacting with and activating them, while others require you to go inside and finish a mini dungeon.
Disciples Pass (2 Beacons). This is the tutorial area, both beacons are in plain sight on the main path and hard to miss.
Marrow Keep (1 Beacon). Story-related. This is the beacon in the HUB area.
Fainweald (10 Beacons). To get to the one in the Citadel (northwest), defeat the crab boss in the small lake area southeast of the Citadel. It will drop the lever needed to open the gate.
Glutted Mire (3 Beacons). These are all found on the main path in the gate to the east of Mushroom Village in Fainweald.
Prisoners’ Domain (4 Beacons). 3 of the 4 are on the main path inside the gate in the southwest corner of Fainweald.
For the "Slumwater Drain" beacon, close to the start of the gate you'll see a door on your right, up some small wooden stairs. Head inside and break the boxes to reveal a fake wall behind them. In the next room, interact with the item on the wall to get teleported to a secret area. In the first room there, look for a metal grate on the wall ahead that you can squeeze through. Inside, you'll find the beacon.
Mammon (9 Beacons)
Conquered Temple (3 Beacons). These are all found on the main path in the gate to the east of the Sester’s Abbey in Mammon.
Withered Shoals (3 Beacons). These are all found on the main path in the gate in western Mammon.
Faded Citadel (3 Beacons). These are all found on the main path in the gate in the far south of Mammon.
The Unfound Path (8 Beacons). This is the final area of the game. You access it through a hole in the ground that opens up in Marrowkeep after collecting 150 Ova. This area is made up of a central circular structure you can walk around the sides of, and 3 paths that are story-related.
Each of the 3 paths has 2 hard-to-miss beacons on the main path. There is 1 beacon around the left side of the central circular structure, and the final beacon is also around the circular middle structure. This last one is story-related, since you'll only be able to cleanse it after finishing the 3 story paths, and it must be done to reach the final boss.

